Dragon Nest SEA – Full PVE Adept/Physician Guide ~! [T4]
I’m Sakasen and I’m going to present you an pure PvE-Build for the Alchemist(Adept/Physician) Class.
This Guide is going to include how to:
- Create your own Skill build Step by Step
- Why certain Skill Points (SP) are spent (thinking process behind the decisions for the SP Spent)
- Suffix and Potential Choice.
Note that this Build is for optimized for Cap 50 and 60 and is not recommend for Usage under these Caps.
I recommend to use the Skillsimulator on dn.duowan.com/t4 for creating your Skillbuild. There are a few Things you need to notice about T4 before we can start:
- T4 is the Skill system we are currently using
- The Damage growth is not equally distributed, Level 6, 11, 16, 21… are the ones you want to look for
- You need 45 SP in the 1st Tree to grab your Ultimate
- You need 65 SP in the 2nd Tree to grab anything in the 3rd Tree
Please note that for both simulators, for the 2nd job tree, in DNSEA we can only get 91/91SP unlike the skill simulators which allows up to 94/94SP.
So now you know the Characteristics of T4-Skill system, we can start creating our own PvE-Skillbuild. But first of all, what defines an PvE-Build? What defines an PvP-Build?
PvE-Builds focus to get the most DPS out of one Class.
In Order to achieve that you need to neglect your Utility and Survivability.
PvE has fixed Evasion patterns if you cannot deal with that, you have to give up Damage for additional Utility/Survivability.
Icebeam and Ethanol is the Reason why Adept > Physician in Terms of Damage.
However the Healing Shower and Injector EX is the Reason why they are popular in Nest Parties, making them viable as Support Class.
PvP-Builds focus on maxed Survivability with the focus on Key-Skills, that you can reliable hit.
In Comparison to PvE, you have maxed Evasion and maxed Utility, included Alfredo, Eureka and Hypnosis in order to increase your Win possibility.
In Addition in PvP Compensation Off or Ladder Elemental Damage is not nerfed, meaning stacking Elemental attack will efficiently increase your Damage.
Physician has an slight Advantage in Utility, that’s why Physician > Adept in Terms of PvP.
Creating your Skillbuild
Starting with the Academic Tree we max out the Essentials, this includes:
- Maxed Blink
- Wake Up Attack
- Maxed Aerial Evasion
- Maxed HP
- Max MP Lv.1
- Max Mana regen
- Max Wax
With 27 SP we still need 2 more Skills in order to achieve 45 SP Cap for your Ultimate.
I recommend to grab Quick Shot and Bubble Bubble. Quick Shots Damage is quite high due the quick CD, while Bubble Bubble grants Survivability to your Teammates(10k at Lv.6!).
- Maxed Bubble Bubble
- Quickshot Lv.21
With 50 SP in the Academic Tree we can proceed to the Alchemist Tree, where you want to grab all your Essential Skills.
- All Skills till Icicle Expression
- Additional Point in Icicle Expression(2SP into Ultimate!)
- All Skills till Chemical Bubble Charging( for Physcians + Poison Pool)
Now we got 39/42 SP, but still need to hit the 65 SP-Cap to grab Skill in the Adept/Physician Tree. You going to focus on your most damaging Skills:
- Max out your EX-Skill(Magma Punch/Injector)
- Max out Magma Wave and Poison Break
- Get Lvl. 6/11 2nd+3rd EX-Skill
- Maxed Cocktail
- Summon Slime Lv.1
With 102/93 SP spent you can now grab all Adept/Physician Skills
- Max Ethanol/Love Virus
- Maxed Ice Beam/Healing Shower
- Magma Punch/Injector EX
- All other EX Skills(No SP needed)
Physicians should have 11 SP left. You have plenty Choices left, I chose to get Poison Pool Lv.2 and Magma Punch Lv.11, but its up to your where you spent your SP.
Repeat the same Procedure for Cap50.In the End your Skillbuild should look like this:
Remember this is not the ultimate best ever Build that can be created, it is an Suggestion, you can/need to modify it to your Preferences.
For Example if you don’t like Magma Punch just grab another Skill!
Choice of Suffix and Potentials
For Adept/Physician I recommend to grab for Weapons:
- Main Weapon: Intellect
- Secondary Weapon: Intellect
The Reason why you want to go with Double Intellect is, because Intellect stacks, meaning you will have higher Elemental Resistance Reduction, resulting in higher Damage. Since most of the Skills are elemental its the best option to grab.
Do know that players who use non-double suffix on weapons like intellect/tent or intellect/magic power, basically 2 different weapon suffix where one of the suffix is similar to your own will actually over-write your double intellect suffix effect which actually stacks. So if you’re doing nest/raids with players you know, try to get them to get another suffix that is different from yours.
- Lack of Crit: Wind
- Otherwise Intellect
You may want to ask why not to take the Suffix HP – The Reason is the passive Stats gained by Crafting.
If you grab HP, you will simply have more HP, however if you grab Wind you gain Crit and for Intellect you gain Damage! That’s why I recommend to grab Wind if you haven’t met the Critical cap yet.
Choice of Gear
Currently your Choices to increase your Damage are following:
- Final Damage
- (Elemental Damage)
Depending on your Budget you want to focus on one or more Aspects. The Elemental Damage is additional achievable if you use Unique or Legendary Gear with the right Potential.
Know that if you’re going for Matk + Critical, unless you have Legendary Grade Weapons that allows more Critical and Elemental Potentials to co-exist, you will not be able to get Matk + Crit + FD in an effective way.
If you want to go for Elemental Damage, then try to go Elemental + FD (2 pairs of apoc accessories for 244FD , 5 immortal 2 victor for 510FD, Level 50 Ultimate Plate for 170FD for a total of 850FD)
Try to reach your Critcap with AGI Necklace/Earrings and Fatal Rings – if you got enough Money you can choose to craft Skill rings, but getting the right Stat can be frustrating.
You can increase your Matk too by upgrading your Weapons or using specific Set items (eg. 5 Totem, 2 Immortal)
Mid Budget – High Budget:
You can go for a mix/full FD and Crit. Currently the best Choice to reach this is 244 FD with Apoc Accessories, for Armors/Weapons 2 Victor Set items and 5 Immortal Set items.
2 Victor Weapons can be frustrating to upgrade, for a cheaper Variation you may want to choose 4 Totem and 3 Immortal Set items.
The Rest of your Money goes for Crit/FD-Plates, this is the Step where this can become very expensive.
High Budget/Top Gear:
The currently best Way to max out your Damage is to grab 2 Sea Dragon L Grade Weapons for Matk+Crit+Elemental Damage-Build, since they(Matk+Ele) can coexist in L Grade.
To fill the Gap for the missing Crit&FD is the Reason why this is the most expensive Way to boost your Damage, but gives the best results due the high Raw Matk of L Grade.
Thanks for reading this Guide. I hope you carefully read through this and understood the Way I have chosen and not simply read the results without understanding anything. I hope you can appreciate this Work and now can walk you Way to become an great Adept or Physician.
That’s from Sakasen and I’ll share some of my own (AikawaKazu) inputs and insights based off this guide.
Firstly, a big thank you to Sakasen for the writing and sharing of this guide!
I’ll just add on regarding the potentials and item build choices.
The affordable Moonlord item build actually works if you’re going for Matk + Crit build.
For armor potentials go for AGI/INT/HP. This is similar for your ring and earring potentials.
For weapon potentials, it depends on your item build. Go Matk/agiORint/Crit if you’re crit build got INT/element8%/element8% if you’re going Elemental + FD build.
You can only got Matk/Crit + Elemental if you have access to Legendary Grade weapons unless you want to spend loads of gold on 3rd stat crit plates to hit the critical cap while having 32% elemental damage and more from potentials.
Don’t forget about titles that give elemental damage as well if you’re going this route. (There’s no brilliant rose ring by the way if you’re searching)
EDIT: there is actually brilliant rose ring but just extremely rare at the moment which is why I couldn’t find it on the trading house @_@
However if you’re going for skill rings here are the recommended options/base stats that you should go for.
The one with 1300 base critical while having elemental attack increase is definitely very decent.
Getting 2 of these helps keep your base critical up while giving you 7.08% Elemental Attack increase and in additional to your 32% that you’re getting from elemental 8% potentials, you can get up to 39% Elemental Attack increase!
If you’re going Elemental + Final Damage build with (850FD), you’re actually getting around over 70% dmg (elemental + FD bonus) increase overall despite no gold spent on 3rd stat Final Damage plates yet, and imagine if you had the gold to spend on those to further increase the damage boost for skills in that particular element
The one with MATK and Dark Attack is recommended for Physicians since there’s only dark attack there and having the additional 184MATK increase is definitely good to keep your base MATK up while getting elemental potentials on your weapons and rings.
A big thank you to Sakasen once again who will also bring you his Smasher PVE Guide coming up very soon.
I hope what is shared is useful as always ^_^
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