Bowmaster – FAQ
By admin On 1 May, 2012 At 06:44 PM | Categorized As | With 19 Comments

Welcome to Hetaga’s Guide for the Bow Master ~ FAQ

3.0 FAQ

3.1 Agility / Intellect or Attack Power / Magic Attack 3rd stat plates?

3.2 What is 1m in game?

3.3 How far can Siege Stance hit?

3.4 How far can Arrow Barrage hit?

3.5 How close do you need to be for Tracking Arrow to activate?

3.6 What is the optimal range for Arrow Shower

3.7 Multi Shot VS Ankle Shot

3.8 What is the Dark Archer Build?

4.0 Conclusion
5.0 Credits
6.0 Change Log

Over in this area, I answer 8 questions that players may have been wondering for quite a while. If you have been following my guide so far, you should know of this wondrous function called search (Ctrl + F for Windows). Call your trusty friend up for the last time in this guide to quick jump to the point you wish to consume.

3.0 FAQ

3.1 Agility / Intellect or Attack Power / Magic Attack 3rd stat plates?

Assuming that a player has the 4.50% Agility potential, and the 3.50% Intellect potential on all items, that would mean a 49.5% increase in Agility and a 38.5% increase in Intellect. Taking a Level 40 Premium Heraldry as the guideline:

For every 3rd Stat Attack Power / Magic Attack

Attack Power / Magic Attack Added => 59

For every 3rd Stat Agility:

Total Agility Added = > 47 * 149.5% = 70.265 Agility

Attack Power Added => 70.265 * 0.5 = 35.1325 Attack Power

Critical Added => 70.265 * 3.5 = 245.9275 Critical

BUT we also need to consider the all mighty buff called Spiritual Excel. Assuming a Level 4 Spiritual Excel with 16% Agility boost:

Total Agility After Boost => 70.265 * 116% = 81.5074 Agility

Attack Power Gained => 81.5074 * 0.5 = 40.7537 Attack Power

Total Critical Added => 81.5074 * 3.5 = 285.2759 Critical

For every 3rd Stat Intellect:

Total Intellect Added => 43 * 138.5% = 59.555 Intellect

Magic Attack Added => 59.555 * 0.5 = 29.7775 Magic Attack

After Spiritual Excel,

Total Intellect After Boost => 59.555 * 116% = 69.0838 Intellect

Magic Attack Gained => 69.0838 * 0.5 = 34.5419 Magic Attack

 

At the end, while the boost in Attack Power courtesy of the increase in Agility may be lesser, but in return, the amount of critical obtained is rather substantial as well. Thus, 3rd stat Agility heraldries do make it a considerable choice as well should the player require additional critical.

Conversely, the amount of Magic Attack gained due to Intellect plates is much lesser. And with Intellect only increasing your MP pool and Magic Defence otherwise, it is much less worth the time and effort. Thus, I highly recommend going for Magic Attack as the 3rd Stat if you are playing a Magic based Bow Master.

Author’s Whining Note: The above calculation gave me a pain because the damage increase reflected on my screen did not correspond to the mathematics above. After pouring over papers and a whole lot of scribbling, it gave me my answer (which I would share with you readers so that you don’t accuse me of something I already considered and factored in). Note that the above values did not consider the percentage increase due to various cash items, Attack Power and Magic Attack Potentials as well as the heraldry percentage increase. However, it is not included in the above because it does not make a significant difference since it is applied for both (while the damage difference does differ with it, I felt that the difference was too minor to consider, given that the damage stat itself already “won” the argument). In fact, the only potential that would make an impact on the final outcome would be the stat percentage, thus only that is included inside. Also, I would like to state that the damage potentials do work on the Attack Power and Magic Attack granted due to the increase in Agility and Intellect.

But regardless, at the end of the day at 40 cap, a Level 4 Spiritual Excel or even Level 5 with a Skill Accessory for that matter will not be enough to raise the Agility value of 47 high enough to win Attack Power outright in terms of damage gained.

Now if you wondering for 50 cap…

50 Cap assumptions and facts:

  • Spiritual Excel Level 6 which will grant a 19.5% increase in Agility and Intellect.
  • 3rd stat Attack Power = 85 Attack Power
  • 3rd Stat Agility = 68 Agility
  • 3rd Stat Intellect = 61 Intellect
  • Eleven 4.50% Agility Potentials and Eleven 3.50% Intellect Potentials.

For every 3rd Stat Attack Power / Magic Attack

Attack Power / Magic Attack added => 85

For every 3rd Stat Agility:

Total Agility Added = > 68 * 149.5% = 101.66 Agility

Attack Power Added => 101.66 * 0.5 = 50.83 Attack Power

Critical Added => 101.66 * 3.5 = 355.81 Critical

Considering Spiritual Boost

Total Agility after boost => 101.66 * 119.5% = 121.4837 Agility

Attack Power gained => 121.4837 * 0.5 = 60.74185 Attack Power

Total Critical Added => 121.4837 * 3.5 = 425.19295 Critical

For every 3rd Stat Intellect:

Total Intellect Added => 61 * 138.5% = 84.485 Intellect

Magic Attack Added => 84.485 * 0.5 = 42.2425 Magic Attack

Considering Spiritual Boost

Total Intellect After Boost => 84.485 * 119.5% = 100.959575 Intellect

Magic Attack Gained => 100.959575 * 0.5 = 50.4797875 Magic Attack

 

As can be seen from the above, the Attack Power increase due to the 3rd Stat Agility from a Level 50 Premium Heraldry is higher than the Attack Power gained due to a 3rd Stat Attack Power, making it a potential upgrade option. However in the case of the Magic Attack gained, it would be unwise to go for 3rd Stat Intellect Level 50 Premium Heraldries as the Magic Attack gained does not outweigh the 3rd Stat Magic Attack Level 40 Premium Heraldries.

In addition, even if we were to consider the possibility of the Skill Accessory increasing Spiritual Excel to Level 7:

For every 3rd Stat Agility:

Considering Spiritual Boost Level 7

Total Agility after boost => 101.66 * 121% = 123.0086 Agility

Attack Power gained => 123.0086 * 0.5 = 61.5043 Attack Power

Total Critical Added => 123.0086 * 3.5 = 430.5301 Critical

 For every 3rd Stat Intellect:

Considering Spiritual Boost Level 7

Total Intellect After Boost => 84.485 * 121% = 102.22685 Intellect

Magic Attack Gained => 102.22685 * 0.5 = 51.113425 Magic Attack

The results are conclusive and do not change the previous judgement.

In a nutshell:

  • Attack Power 3rd Stat > Agility 3rd Stat on Damage ALONE
  • Agility 3rd Stat > Attack Power 3rd Stat due to its critical granting prowess (which may be the key to not get those pesky 17% critical potentials)
  • Magic Attack 3rd Stat > Intellect 3rd Stat on both the same level equivalents, and even 1 Level gap apart.

3.2 What is 1m in game?

To test this out, I took a couple of reference images to first determine what is 8m (the 7.5m max range of the Longbow, plus level 1 Longbow Mastery). After taking a very long time with plenty of minute adjustments, this was determined to be 8m.

Slanted image yes, so we got this:

Note that both characters are standing at the same spot, only with the archer “levitated” to the bridge. Following which, this was taken which identifies what is 8m.

Note: the 22.4 cm is the length of the line drawn according to PowerPoint. Regardless of it being in Pixels or cm or inches for that matter is irrelevant as I am only using it as a unit, and since I would be using ratios to solve for the unknown, the unit is inconsequential.

And for the character:

From this, the character height is determined to be about 5.2cm in relation. Therefore by doing some simple ratio =>

In game distance : length

8m : 22.4 cm => 1 : 2.8

And as such:

1/2.8: 1

1.857 : 5.2

And with that, we can conclude that 1m is in fact about 1/2 the height of the archer)

In short, 1m in game is about 1/2 Archer Character Height

PS: Tests were also done using a Longbow Mastery skill ring, and the 3m range increase of Twin Shot and Charged shot. These results were found to correspond to the above calculations as well.

Author’s Note: Previously the character height was said to be 1.98m tall. After publication, I realized that the aspect ratio was wrong, thus all values were changed accordingly.

3.3 How far can Siege Stance hit?

Again by doing the test:

This was seen to be the maximum distance that Siege Stance can go to hit the enemy. By extrapolating the results that the previous test gave, it is determined that Siege Stance can hit enemies at a range of 13.25m (for Longbow) away without any Skill Accessory, Mastery, or Buff.

3.4 How  far can Arrow Barrage hit?

Again with the results from the previous tests, a lot of waiting (due to the cool down), minute adjustments, and some more maths:

Note: Picture shows the maximum possible range of Arrow Barrage

After taking a parallel screen shot along the wall and corresponding the pictures, it is determined that Arrow Barrage can potentially hit 17.67m away (though you would be eye balling it as your reticule does not turn red)

3.5 How close do you need to be for Tracking Arrow to activate?

In this picture, I was at the maximum range for Tracking Arrows to get a lock on and be successfully cast. With the awesome power of mathematics:

Therefore, by going with the same ratios as before, it is determined that you need to be about 5.56m  away to get a lock on.

3.6 What is the optimal range for Arrow Shower

This picture indicates that Arrow Shower has a very wide AOE, and thus, values would be taken from the middle of the AOE. (Note that the enemy in the above has been flinched backwards from the arrows after we have determined the distance required for him to be in the middle)

Using the same reference points:

As such, the player needs to be 7.54m away if the enemy is to be in the middle of the AOE.


3.7 Multi Shot VS Ankle Shot

To know which is better, we must first understand the difference in the 2 skills (all values rounded off to 2 decimal places)

Based on the above, it can clearly be seen that Ankle Shot does a lot more damage per hit per second compared to Multi Shot. In addition, the ability of Ankle Shot to bind the enemy to the floor is a very nice effect. Furthermore, much less SP is required to max the skill.

However, as a Bow Master, it is usually the case where due to the SP limit, the player would be hard pressed to control skill point usage in the Bow Master tree. In addition, the fact that Ankle Shot can only be learnt at 29 means it can only be brought to bear at a later stage of the game.

With the following data, I leave the decision up to you should you wish to max Ankle Shot or Multi Shot.

3.8 What is the Dark Archer Build?

Firstly, I would just like to say that the Dark Archer is not possible for DN SEA players right now. In an early version of Dragon Nest (that means in China Dragon Nest / Korea Dragon Nest), Manticore Weapons converted the damage of certain skills into dark type, meaning, that their damage can be boosted by the Dark percentage potential. However, these items were removed as a potential drop, and the current Manticore Weapons that drop now no longer convert the skills into darkness dealing ones. Thus, the Dark Archer Build essentially leverages on the elemental modifier of the Dark element, and the player goes for a high Dark Attack modifier.

4.0 Conclusion

And with that, we have come to the end of the Ultimate Guide for the Bow Master. I hope that the above has helped you decide if you would like to play the Bow Master, and if you already are, clarifies some issues that you may have been wondering but unable to find an answer to. Once again, should you have any queries on the guide, feel free to leave a comment below, or PM me in game @ Hetaga (Greenwood)

All the best in your Archer’s Journey, and may YOU find your Telezia in the game.

5.0 Credits:

6.0 Change Log

  • V1.2: Updated explanation on Arrow Barrage, Revolutionary Ballista, Spiritual Excel
  • V1.1: Edited Range Calculations
  • V1.0 : Guide Released to Public

 

  • Interested to know what a Bow Master entails? Over Here!
  • Want to know more about the Skills and Skill Builds? Back Here!
  • More interested in what are the Equipments that a Bow Master can and should go for? Over Here!

Displaying 19 Comments
Have Your Say

  1. Raymond says:

    1,9M tall!?
    Rather pick on the loli for my GF
    Hahaha just kid :P

    Good job on the guide sir, kinda interested to make BM
    Regards from SW player here
    Vlairine – Elemental Lord

    • Hetaga says:

      Heh, I realised the aspect ratio was wrong. Instead of being nearly 2m tall, it is now slightly under 1.9m tall.

      I would strongly urge you to go try out a BM and feel the class for yourself. However, an Elemental Lord has a rather different playstyle in comparision, especially in the damages you will see, so do be prepared for that =)

  2. John says:

    Hello!

    i have a question about the bulls-eye skill. So basiclly it only increases the damage of non-crit hits? and do you think it’ll be more useful when t4 actually hits sea? i mean the crit system was changed right? defense will now lower the crit damge? so the decrease in defense by this still will actually be more useful once T4 hit? though its still far im just curious, this is my first game like DN. I usually played FPS b4, no calculations like this one. TY in advace. ^_^

    • Hetaga says:

      Hi!
      Firstly, yes, Bulls Eye will only increase the damage of non-critical hits considering that it is easy for archers to hit the critical cap, so statistically, the number of critical hits we do does not change(neither does damage since crit now ignores damage). And because it reduces defence, another damage calculation is taking place, which will increase the damage of non-crit hits.
      With regards to bulls eye and the upcoming T4 update, there is currently insufficient confirmed information about the changes for me to actually give u a definite answer. However, from what I am seeing about bulls eye now, it will potentially be a great skill to get.

      • John says:

        Thank you! ^_^ well i’ll just try to not bother bout that right now. T4 will be maybe atleast 4 months from now.. so… yea… XD btw.. Artillery here…. Wings of Revolutionary Ballista ROCKS! \m/

  3. IceArcher says:

    its dnarmory.com not dnarmoury.com

  4. Miko says:

    How about a full fd artillery that maxxed out bulls eye? Cause an artillery with high fd + max crit is too expensive ,….. Just an idea. It sure will own bosses at 50 cap

    • Hetaga says:

      Interesting idea, but here is why I don’t recommend it.
      1) Full FD at 50 cap is EXPENSIVE (you need 7p Ancient Totem, +2 set apoc accessories, +1 lvl 50 Premium Ultimate Plate +2 3rd Stat FD to even hit 1000 FD (which will give around 50-60% damage increase) So you can imagine if you want to go full FD, your wallet will grow a big hole.
      2) Bulls Eye is a pinpoint skill, i.e. only works on one target. While it may help on the boss monsters, it may cause issues during farming or dungeon clearing due to low critical activation.

  5. Falze says:

    question. do you have a guildmate using EL. i wonder if you guys could make an EL guide like this one ^^

  6. mmorpg says:

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  7. Moonfade says:

    hi guys. . i’m wondering if bowmasters (in my case sniper build) have a place in sea dragon nest parties because i get rejected a lot in apoc nest parties since they want most of the time acrobats rather than bowmasters and in kicked a lot in DOTC when i was still leveling to 40 which i ended up soloing DMS abyss. . -_-’

    • Hetaga says:

      Often players tend to disregard snipers or even artilleries in parties because people feel that the slot could be better taken up by someone else. For Sea Dragon Nest, I would think that BowMasters do have a chance to be in the party, but as AikawaKazu mentioned in his video, you would need a good guild, and a good group of friends to join in. Sea Dragon Nest is not going to be easy, thus a good guild would be essential (besides yourself being geared, well mannered and all) to ensure that one has a chance to go to SDN. That applies to all classes as well.

      • Moonfade says:

        Thanks a lot hetaga! one last thing, which class have a higher damage output with the same level and quality of gears, sniper or artillery?

        • Hetaga says:

          Flat out, Artillery, simply because it is much harder if not impossible to get as high a Magic Attack as Physical Attack, meaning, you may be able to get 10k Physical Attack, but not 10k Magic Attack (10k being an arbitrary number)because end of the day, the base stat of the archer is agility, and the increase in agility per level is higher then that of int. With similar damage conversion rates, the increase in agility due to leveling will correspond to a higher increase in attack compared to that for int. Furthermore, the potentials for int is only 3.50% on equipment compared to the 4.50% for agility, that is another nail in the coffin for that. BUT even so, certain tests have been done (I believe by chaose5 back in mmosite.com) some time back which showed that ceteris paribus, the DPS capability of an artillery will out perform that of a sniper due to the higher damage modifiers in terms of skills as well as the much lower magical defence of enemies in general.

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