What Works in PvP?
By admin On 9 Apr, 2012 At 09:14 PM | Categorized As | With 17 Comments

Greetings to all,

Once again, a video guide is always available, take a look at it first.

Note: In the video I’ve missed out on skill heraldry working for all forms of PvP.

It will then suggest to you several item builds that you might want to embark on if you’re a hardcore PvP player.

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There are 3 main modes/type of PvP in Dragon Nest (Not refering to captain/respawn/rounds/ghoul/etc)

  1. Compensation ON
  2. Compensation OFF
  3. Ladder PvP

Here are the things you MUST know regarding this 3 different forms of PvP in Dragon Nest.

1.  Compensation ON

Gears/Enhancement Heraldries/Suffix don’t count.

What this means is, no matter how enhanced your gear is, be it +15 or +0, within the same class that you are, you will have the same dmg/hp/mp/crit/para/stun etc as anyone else.

Skill Heraldries DO WORK

Meaning equipping Half-Moon Slash Action Speed 50% does works in Compensation ON PvP

Same goes for all the other skill heraldries effect like cooldown reduction, dmg increase 20% etc.

All stats are normalized across the SAME class.

Meaning, swordmasters will have around 50kHP in Compensation ON PvP, and any other swordmaster who joins the game with compensation ON will have the same HP as you, if you’re a swordmaster.

Note that defensive classes like priest/paladins have higher hp/mp pool, and other classes like EL/FU/Acrobat/BM have a lower hp/mp pool.

Point is, across the same class, you will have the same stats, REGARDLESS of gears/heraldries/blahblah.

So what works?

The level of your skill affects the dmg/effect of your skill.

Meaning in Compensation ON, a Lvl1 Moonlight Splitter will do lesser damage than a player with Lvl2 Moonlight Splitter.

Therein lies the reason why there are pvp skill builds.

Also note that some skills for certain classes have additonal effects when they reach a certain level.

For eg, Stomp for mercenaries have increased slow when level past 4, and these increased slow effects do work on Compensation ON PvP

Skill Accessories crafted from Blacksmith Works!

Note that skill accessories do work in Compensation ON PvP as well as all the other 2 mentioned modes.

However, skill accessories DO NOT STACK.

Equipping TWO skill rings with +1 to provoking slam will not give you an increase of +2 to the level of the skill, only +1 will be applied.

Also note that skill accessories can help you increase the level of a certain skill PAST the highest possible level in the current level cap.

Eg. Lvl4 Provoking Slam is the max you can get normally at lvl40 cap.

Having a +1 Provoking Slam skill ring CAN get the skill to work as a Lvl5 provoking slam would. (Increase from 30% to 35% dmg taken)

In summary,

Only level of your skill(meaning your skill build) as well as skill accessories directly impact Compensation ON PvP

weapon/armor suffix do not work if you are still wondering

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2.   Compensation OFF

This is actually very simple.

EVERYTHING works.

In lay man terms, simply treat your opponent or player you up against like you’re treating a monster.

The relevant values such as 850 final damage to deal 100% more damage at lvl40 cap applies.

Note many believe that FD is nerfed in PvP, but it is NOT in compensation OFF PvP.

Expect to deal 95% crit rate with 10-11k critical on players as well.

Note that the HP/MP you have is exactly what you have in PvE as well.

Meaning the gears/suffix works.

In other words,

Compensation OFF PvP is like PvP-ing using PvE rules/setting.

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3.   Ladder PVP

For Ladder PvP, it works similarly to Compensation OFF PvP

But there are certain nerfs or soft-caps in place to make possibly make it more balanced.

Everything is the same except for the things mentioned below.

Final Damage – this stat is definitely nerfed. Watch the video below to see for yourself

Critical Stat – Crit rate is also nerfed to what I believe to be around 25%. Meaning there’s a soft-cap for crit rate at around 25% for Ladder PvP

Herein lies why people who are strong in PvE might not necessarily own in Ladder PvP.

So how to have an edge over players in Ladder PvP?

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Ladder PvP Item Builds

  1. Weapon Suffix (Knight/Restraint)
  2. Armour Suffix (4/5 HP Set Definitely)
  3. Pure Stat Builds

Knowing that FD and Crit builds are nerfed in Ladder PvP will thus mean that Pure Builds are actually more effective.

For eg.

Full STR Paralyse Build for Mercenary/Swordmaster

1 Strength gives 2.5Stun and 3 Paralyse

Hence going full strength build meant that you can have very high paralyse stat.

For the current cap, it is known that you need around 11k paralyse stat for you to have a high chance in flinching your opponents.

I wrote a 17k Paralyse quick item guide for a person who requested in the forums earlier, here it is:

get all 3rd stat para plates.

688 para x 7 = 4816 para available from plates

weapons with the para 13.5% potentials on both weapons (27%)

redemption plate = 20% paralyse + 1377 para

redemption sylvie ana ring x2? no para % on rings though 960×2 = 1920 para

overall para =( para from overall base strength + 4816+1377+1920) x 1.47

i’ll just use the strength with my str/agi crit build sm as a small gauge, which is 1220STR

overall para =( (1220×3) + 4816+1377+1920) x 1.47 = 17306 paralyze

there you have it.

meaning you need around 1200 base strength and all the above i’ve mentioned.

meaning 17k paralyze is achievable in 40 cap. this is based of 40 gears, hence it also means that at 50 cap you can achieve this and have tweaked out patk as well, since lvl50 accessories and lvl50 redemption plate will be available

For myself, I believe that having hp/knight/prefix will be sufficient for being competitive in Ladder PvP.

I’ve not done Ladder PvP now, we all know why :P

Hope this guide helped,

Cheers,

AikawaKazu


Displaying 17 Comments
Have Your Say

  1. Owl says:

    Hi, with regards to compensation on modes, I have a questions.

    “swordmasters will have around 50kHP in Compensation ON PvP, and any other swordmaster who joins the game with compensation ON will have the same HP as you, if you’re a swordmaster.”

    Would the level of the character matters in Compensat?
    Example, would a level 20 SM have the same stats as a level 40 SM?

    • AikawaKazu says:

      yes will have the same stats
      problem is that because he is lower lvl, it is not possible for him to let get let’s say lvl4 provoking slam which has a lvl requirement for further levels, and he doesn’t have said skills at lvl20.
      also like mentioned in the video the level of your skills matter. at lvl20 its not possible to get lvl 9 triple slash, while u can, so if you do, you will deal more dmg than him
      otherwise his dmg will be pitched to be the same as you

  2. Dan Oliver C. Pasion says:

    Great guide as always! And great site as well. :) Now I have to make my Knight/Restraint/HP equip set for ladder. :D

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  7. geyzer says:

    sir.. In pvp comp on, does elemental builds work? Like having 40% fire. Will the fire skills be boosted by 40%?

    • Cardinal says:

      I’d like to follow up this question posted, so if elemental stacking (having Fire/Light/Dark/Ice 32% or so) would contribute for dealing more damage in PvP Comp On/Ladder, is it alright for the element-users to use Twin-Intellect on their weapons?

  8. Neoespada says:

    Hi kazu, i was DNSea Player in Springwood and Westwood, but recently i play DN from my country, i had a question about ladder PVP,
    the pure stat for SM/merc must be STR, and if they build STR it must definitely advantage for them, because STR give paralyze, what about archer and sorc?
    Is it have to be the same for them to get paralyze too ?
    can u explain more .. hehe
    because it will be in disadvantage for archer and sorc i think, because they dont really need STR ?
    Thanks.. ^^

  9. Hi Great Tips ty,FD useless in ladder ? :(

  10. Rai says:

    your description for Ladder PvP is inaccurate, my HP in Compensation Off and Ladder PvP is waaaaaaay different.

  11. Alex says:

    Er, AikawaKazu, Does this mean that enhancement counts in ladder match? Like if I use a +0 Weapon, against someone with a +13, their damage will be alot higher? If yes, will it be alot higher? Like almost x2 dmg?

    • LightRoika says:

      I would also like to know this one because I’m having second thoughts of upgrading my equipments. Again, is upgrading a weapon/armor ok to have good stats in ladder pvp? Need reply. Thanks.

  12. Danny says:

    Hi, I have a question for ladder matches.

    In ur guide, you wrote that stats does matter when it comes to special attack stats such as paralyze or agi. I am aware that int gives a boost on magic defense and my max mana. However, I would like to know whether would INT have an effect on my damage output?

  13. Tim says:

    INCOMPLETE/WRONG INFO ON LADDER. ****

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